Chrono Trigger
Chrono put into action ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's financial credit follows a society of adventurers who travel through mature to prevent a global catastrophe. Square re-released a ported version by TOSE in Japan for the Sony PlayStation in 1999, vanguard repackaged subsequently a solution Fantasy IV harbor as allocation of the unadulterated Fantasy history in 2001. A slightly enhanced Chrono put into action was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went upon sale in Europe on February 6, 2009. The SNES bank account was released fast on friend territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS explanation was released upon December 11, 2011, on the App Store.
The improvement team of Chrono motivate was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the pure Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their exploit upon Enix's Dragon Quest series; Nobuo Uematsu, a composer for the total Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game back falling ill and deferring surviving tracks to Nobuo Uematsu.
Chrono get going established an endless amount of compliment by reviewers and was commercially successful. Nintendo aptitude described positive aspects of Chrono motivate as revolutionary, including its merged endings, plot-related sidequests focusing upon setting development, unique battle system, and detailed graphics.
Contents[show]
Gameplay
CT battle SNES
An example of a fight from the SNES version.
Chrono get going features all right RPG gameplay subsequently several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more doable scaled-down maps, in which players can converse subsequently locals to procure items and services, solve puzzles and challenges, or exploit enemies. Chrono Trigger's gameplay deviates from that of received RPGs in that, rather than appearing in random encounters, many enemies are openly visible upon auditorium maps or lie in wait to ambush the party. right to use with enemies upon a ring map initiates a battle that occurs directly upon the map rather than upon a cut off fight screen.
CT Android Party Menu
Organizing party members in the smartphone release.
Players and enemies may use instinctive or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each environment and enemy has a clear number of hit points, and wealthy attacks shorten that character's hit points, though hit points can be restored behind potions and spells. with a playable quality loses all hit points, he or she faints; if every the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the artiste to lose. amongst battles, the artiste can equip his/her characters as soon as weapons, armor, helmets, and frills that meet the expense of special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon arena maps, often in treasure chests. By exploring new areas and skirmish enemies, players forward movement through Chrono Triggers story.
Chrono set in motion uses an alert mature fight system named "Active become old fight 2.0". Each mood can give a positive response be active in battle past a personal timer dependent on the character's speed statistic counts to zero. illusion and special subconscious techniques are handled through a system called "Techs". Techs deplete a character's magic points, and often have special areas of effect; some spells damage huddled monsters, though others can harm enemies press forward in a line. Enemies often fiddle with positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous long-suffering techniques exist. Each atmosphere receives eight personal Techs which can be used in conjunction next others' to make Double and Triple Techs for greater effect. later characters when compatible Techs have enough illusion points easily reached to doing their techniques, the game automatically displays the combo as an option.
Chrono get going features several supplementary unique game-play traits, including period travel. Players have right of entry to seven eras of the game world's history, and taking into account deeds produce an effect far along events. Throughout history, players locate other allies, solution sidequests, and search for keynote villains. get older travel is skilled via portals and pillars of buoyant called "time gates", as skillfully as a mature robot named epoch (Silbird in Japan). The game contains thirteen unique endings; the ending the artist receives depends on subsequently and how he or she reaches and completes the game's unadulterated battle. The re-release of Chrono set in motion for the DS features a new ending that can be accessed from the stop of grow old on exploit of the total additional dungeon, which as well as contains a further optional answer boss. Chrono set in motion as well as introduces a new Game+ substitute after completing the game, where the performer may start a further game with the thesame feel levels, Techs, and equipment that they ended the previous game with, even though definite items central to the storyline are removed and must be found again.
Plot
SPOILER WARNING: plan and/or ending details very nearly CT's scheme follow. Continue at your own risk.
Setting
Chrono start takes place in a fictitious alternate timeline of Earth. The characters have to travel through become old to fight enemies, create friends, get allies, accrue equipment, and obtain magic for their quest. The get older periods the characters travel range from 65,000,000 B.C. at the introduction of civilization to 2300 A.D., a post-apocalyptic epoch period. The party gains admission to the times known as the end of become old (represented as the year ), which allows them to travel to extra era periods. The party eventually acquires a robot capable of grow old travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is clever to warp amongst era periods without the party having to go through the portals located at the stop of Time.
Characters
Main article: List of Chrono start characters
Chrono get going Artwork1
The cast of Chrono put into action (excluding Magus).
Chrono motivate 's seven playable characters (with two of them monster optional) arrive from every second eras in the game world's history. Chrono activate begins in present later than Crono, Marle, and Lucca. Crono is characterized as a fearless pubescent man past an raptness in the art of wielding katanas. Marle is a sheltered woman buzzing within the Castle, looking for excitement but reckless, who upon one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a friend of Crono's and a mechanical genius who wields a gun; her home is filled following laboratory equipment and machinery.
From the times of 2300 AD comes Robo, originally intended as "R-66Y", a robot taking into account a willing to help and near-human personality created to incite humans and outfitted subsequently a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the outfit as an achievement of gratitude.
The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the combat adjoining a species of humanoid reptiles known as Reptites.
The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire next named Glenn; Magus turned Glenn into an anthropomorphic frog and also slew his friend Cyrus. Chivalrous but mired in regret, Frog dedicates his vivaciousness to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a divulge of warfare adjoining the Fiends (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. under the leadership of Magus, a powerful sorcerer, they wage conflict adjacent to humanity. though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a period once he used to be known as Janus, the teenager prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him talk to in time, and as he ages, he plots revenge against Lavos and broods exceeding the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic innate that harvests DNA and the Earth's life for its own growth.
Story
See also: Timeline of Chrono Trigger
In 1000 A.D., Crono and Marle watch Lucca and her daddy demonstrates her supplementary teleportation device at the Millennial Fair. in imitation of Marle volunteers to be teleported, her pendant interferes when the device and creates a grow old portal that she is drawn into. Crono and Lucca separately recreate the portal and locate themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, in imitation of the help of Frog, rearrange chronicles to normal by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle urge on Crono flee, haphazardly using out of the ordinary become old portal to make off their pursuers. upon arriving in the year 2300 A.D., they eventually learn that an advocate civilization has been wiped out by a giant being known as Lavos that appeared in 1999 A.D. The three vow to locate a pretension to prevent the destruction of their world.
After meeting and repairing Robo, Crono and his contacts begin to travel through time, assisted by Gaspar, an archaic sage at the stop of Time, to combined more allies, items, and instruction and position Lavos. Their party expands to append Ayla and Frog. They arrive to learn that Lavos was an alien creature that descended on the planet millions of years in the once and began to please DNA and energy from all visceral upon it, eventually having sufficient capability to raise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen zeal in 12,000 B.C. The Queen believed she could summon Lavos and harness its knack to attain immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be improvement throughout time, preventing them from collaborating and stopping Lavos' return.
Janus vowed to learn how to summon the living thing himself consequently that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but future comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their belligerence and as Lavos attempts to slay them all, Crono sacrifices himself to guard everyone. Magus fails to thrash Lavos, and the creature's faculty causes a tsunami that destroys swiftness and covers most of the world in water. The Ocean Palace next rises into the air, becoming the Black Omen, which, if not destroyed, exists in all complex epoch periods. The bureau turns to Gaspar for back and he gives them a device called a "Chrono Trigger" that is adept to replace Crono in the same way as a doppelganger moments in the past his death. The action collects the vital components for the process and travels to 2300 A.D., where on "Death Peak" they get going the Chrono Trigger, which takes them back to the moment in time just in the past Crono is killed and swaps him for a doll that resembles him to make laugh the attack, saving his life. After gaining sufficient power, Crono and the others anger Lavos and are accomplished to obliterate it, as a result saving the vanguard of their world and closing all-time portals exiting throughout the land.
If Magus joined the party, he departs to search for his missing older sister, Schala.
Crono's mom accidentally enters the times door at the Fair since it closes, prompting Crono, Marle, and Lucca to set out in the period to find her even if fireworks roomy going on the night sky. Alternatively, if the party used the epoch to break Lavos's outer shell, Marle will back up her dad hang Nadia's scare at the festival and accidentally acquire carried away by several balloons. Crono jumps on to assist her, but cannot bring them by the side of to earth. Hanging on to each other's arms, the pair travel through the cloudy, moonlit sky.
Development history
Chrono motivate was produced by Kazuhiko Aoki though director credits were official to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the complete Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter monster vibrant directing resolution Fantasy VII.
A devotee of become old travel fiction, Horii fostered the theme of grow old travel in his general outline of Chrono start subsequently input from Akira Toriyama. Masato Kato in imitation of edited and completed the outline by writing the majority of the game's story, including every the undertakings of the 12000 BC era. Kato devised the system of multipart endings because he could not branch the description out to rotate paths. Yoshinori Kitase and Takashi Tokita then wrote various subplots. The characters of Chrono activate were expected by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. further notable designers improve Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as ring graphic artists.
Early alpha versions of Chrono put into action were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta financial credit to magazine reviewers and game stores for review. An unfinished construct of the game, it contained unused music tracks, locations, and further features distorted or removed from the total releasesuch as a dungeon named "Chanting Mountains", and its eponymous tune entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to evaluate and document the game's differences, including two unused world maps, several environment sprites, and presumed further sprites for determined non-player characters. Rumors of a planned eighth feel exist but are wholly unsubstantiated. However, in 2011, an old interview when Akira Toriyama that surfaced mentions a cut playable environment with the placeholder publish "Sage", who alongside resembles Gaspar in his quickness regalia.
Chrono start used a 32-megabit cartridge once battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese pardon of Chrono trigger included art for the game's ending and government counts of items in the player's status menu. Developers created the North American tally before adjunct these features to the indigenous build, out of the blue rejection in vestiges of Chrono motivate 's prematurely progress such as the song "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono activate for English audiences and gave him not far off from thirty days to work. Lacking the encourage of a highly developed translation team, he memorized scenarios and looked at drafts of flyer player's guides to put dialogue in context. Woolsey higher reflected that he would have preferred two-and-a-half months, and blames his hasty schedule on the prevailing attitude in Japan that games were child's toys rather than terrible works. Some of his deed was clip due to aerate constraints, while he nevertheless considered the game "one of the most to your liking games I ever worked upon or played." Nintendo of America censored determined dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game subsequently two world maps and Japanese buyers who pre-ordered usual holographic foil cards.
A Nintendo aptitude reader poll conducted in April 2008 identified Chrono get going as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono put into action fans to unofficially remake parts of the game for the PC afterward a 3D graphics engine. Chrono Resurrection, an try at remaking ten little interactive clip scenes from Chrono Trigger, and Chrono get going Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by way of a stop and decline to vote order.
PlayStation release
Ayla Cutscene
Ayla, as seen in one of the cutscenes from the PlayStation version.
Square released an enhanced harbor of Chrono put into action developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its forgiveness previously that of Chrono Cross, the 1999 sequel to Chrono Trigger, to become accustomed further players similar to a relation leading occurring to it. This version included anime clip scenes created by native mood designer Akira Toriyama's Bird Studio and perky by Toei Animation, as capably as several supplementary features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The port was cutting edge released in North America in 2001along taking into account a remake of utter Fantasy IV below the package title pure Fantasy Chronicles. Reviewers criticized records for elongated load mature and an absence of new in-game features.
Nintendo DS release
Main article: Chrono motivate (DS)
On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono trigger to the Nintendo DS. Composer Yasunori Mitsuda was appreciative like the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's yet a totally deep, categorically high-quality game even considering you produce a result it today. I'm definitely interested in seeing what kids today think just about it as soon as they undertaking it." Square Enix touted the game by displaying Akira Toriyama's indigenous art at the 2008 Tokyo Game Show.
iOS release
On November 30, 2011, Chrono motivate has been released on the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.
Music
See also: Chrono start indigenous unquestionable tally and Chrono trigger decided Version: The Brink of Time
Chrono set in motion was scored by Yasunori Mitsuda and veteran truth Fantasy composer Nobuo Uematsu, subsequently one track composed by both Uematsu and Noriko Matsueda. A sound programmer at the time, Mitsuda was unhappy in the same way as his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any time-honored genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and fittingly I'd always talk gone him virtually the air and the scene back going into writing." Mitsuda slept in his studio several nights, and ascribed determined songs, such as "Outskirts of Time", to inspiring dreams. He afterward suffered a difficult drive crash that purposeless around forty in-progress tracks. After Mitsuda arranged tummy ulcers, Uematsu allied the project to compose ten songs and finish the score. Mitsuda returned to watch the ending behind the staff since the game's release, crying upon seeing the done scene.
At the get older of the game's release, the number of tracks and sealed effects was unprecedented. The soundtrack spanned three discs in its 1995 flyer pressing. Square in addition to released a one-disc acid jazz arrangement called "Chrono set in motion approved Version: The Brink of Time" by Guido that year. In 1999, Square produced unusual one-disc soundtrack to adjunct the PlayStation forgiveness of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda along with composed four supplementary pieces for the game's bonus features which weren't included upon the soundtrack.
Recently, Mitsuda arranged versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked when Square Enix to ensure that the Nintendo DS port's music would unquestionable close to the Super Nintendo version's.
Fans have heavily remixed the soundtrack, producing exceeding 600 tributes and several cover feint albums released higher than the internet or sold at retail. These append get older & announce - A rave review to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix discharge duty in compilation albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.
Reception
Reception
Review scores
PublicationScore
Electronic Gaming Monthly9.25/10 (SNES)
A (DS)
Eurogamer10/10 (DS)
Game Informer9/10 (DS)
GamePro5/5 (SNES)
5/5 (DS)
GameSpot8.5/10 (DS)
IGN8.8/10 (DS)
Nintendo Power4.08/5 (SNES)
9/10 (DS)
Aggregate scores
AggregatorScore
Game Rankings95.10% (SNES)
92.39% (DS)
Metacritic92/100 (DS)
Chrono put into action shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in deserted two months. The game was met when substantial realization upon pardon in North America, and its re-release on the PlayStation as allocation of the utter Fantasy history package topped the NPD TRSTS PlayStation sales charts for on top of six weeks. This checking account was later re-released anew in 2003 as ration of Sony's Greatest Hits line. Chrono motivate has recently placed highly on all five of multimedia website IGN's "top 100 games of all time" lists4th in 2002, 6th in upfront 2005, 13th in tardy 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono activate in "The Greatest Games of every Time" list released in April 2006, and it moreover appeared as 28th on an "All-Time summit 100" list in a poll conducted by Japanese magazine Famitsu the same year. In 2004, Chrono get going done runner taking place to given Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary issue named it the fifth-best SNES game.
Chrono trigger garnered much essential praise in accessory to its brisk sales. Nintendo faculty called it Square's "biggest game ever", citing bigger graphics, sound, and gameplay higher than considering RPG titles. Chrono trigger won complex awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. certified U.S. PlayStation Magazine described the game as "original and utterly captivating", singling out its graphics, sound, and relation as particularly impressive. IGN commented that "it may be filled considering every imaginable console RPG clich, but Chrono motivate manages to stand out along with the pack" bearing in mind "a [captivating] tab that doesn't acknowledge itself too seriously" and "one of the best videogame soundtracks ever produced". other reviewers have criticized the game's gruff length and relative ease compared to its peers. Overall, critics lauded Chrono set in motion for its "fantastic nevertheless not overly complex" story, easy but protester gameplay, and tall replay value afforded by multipart endings.
Related media
Chrono activate inspired several sequels and improvement packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: jet Bike Special, a racing game based on a minigame from the original; Chrono Trigger: atmosphere Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a store of music from the game's soundtrack. The contents of atmosphere Library and Music Library were future included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute indigenous video buoyancy entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.
Sequels
Square released a fourth Satellaview game in 1996, named ahead of its time Dreamers: Nusumenai Hseki. Feeling that Chrono trigger the end once "unfinished business", scenarist Masato Kato wrote and directed the game. ahead of its time Dreamers functioned as a side story to Chrono Trigger, resolving a drifting subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never expected an recognized freedom outside of Japan, while it was translated by fans to English in April 2003. Square planned to freedom broadminded Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was sad taking into consideration his play a role and halted its inclusion.
Square released Chrono cross for the Sony PlayStation in 1999. Chrono heated is a sequel to Chrono trigger featuring a other air and cast of characters. Presenting a theme of parallel worlds, the version followed the protagonist Serge, a pubescent guy thrust into an alternate authenticity in which he died years earlier. behind the assist of a thief named Kid, Serge goings-on to discover the solution at the back his apparent death and come by the out cold Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo avant-garde Dreamers properly", Chrono mad borrowed determined themes, scenarios, characters, and settings from enlightened Dreamers. Yasunori Mitsuda also adapted certain songs from campaigner Dreamers while scoring Chrono Cross. forward looking Dreamers was consequently removed from the series' main continuity, considered an alternate dimension. Chrono gnashing your teeth shipped 1.5 million copies and was in this area universally praised by critics.
There are no plans for a new title, despite a pronouncement from Hironobu Sakaguchi in 2001 that the developers of Chrono annoyed wanted to make a further Chrono game. The thesame year, Square applied for a trademark for the names Chrono rupture in the associated States and Chrono Brake in Japan. However, the joined States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono get going 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no fascination in returning to the Chrono franchise in 2005, even though Hironobu Sakaguchi remarked in April 2007 that his commencement Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still realistic if the Chrono irritated developers can be reunited. Yasunori Mitsuda has expressed incorporation in scoring a other game but warned that "there are a lot of politics involved" taking into consideration the series. He distressed that Masato Kato should participate in development. The February 2008 business of Game Informer ranked the Chrono series eighth among the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.
Fan Projects
There have been numerous attempts at ROM hacks of Chrono Trigger, similar to the purpose to either shorten Chrono motivate or create an categorically further game based upon the similar characters, worlds, etc. These aficionado games include, but are not limited to:
Chrono Trigger: Crimson Echoes
A great enthusiast game set for forgiveness on May 31st, 2009 and over and done with by Chrono Compendium. It was designed to be an interquel in the company of Chrono activate and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and go without upon May 8th, 2009, at which reduction the game was 98% completed, next isolated a few bugs and glitches to fix before release.
Trivia
On the cover of both the SNES and DS release, Marle appears to be casting a fire spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. lonely Lucca and Magus are in the course of the recruitable party members accomplished to cast blaze magic. Also, interestingly enough, the scene depicts a snowy landscape thesame to the Antiquity period, which Heckran never appears in.
The reason for this is due to the fact that the concept of art was drawn in the to the fore stages of increase and they forward-looking changed the affinities for Marle and Lucca.
Walkthrough
The Millennial Fair
The Queen Returns
A Vanished Princess
Homecoming
The Trial
Beyond The Ruins
The Derelict Factory
The end Of Time
Fiendish Folk
The Hero Appears
Tata And The Frog
The scarce Red Rock
Footprints! Follow
The Masamune
The Fiendlord's Keep
Forward To The Past
Unnatural Selection
The magic Kingdom
To fracture The Seal
The Guru Of Woe
What Lies Beyond
Lavos Beckons
The additional King
The times Egg
The Fated Hour
Dream's end
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