The Last Of Us 2
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked like escorting a teenager girl, Ellie, across a post-apocalyptic associated States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend adjacent to bitter humans and cannibalistic creatures tainted by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, taking place to eight players engage in compliant and competitive gameplay.
Development of The Last of Us began in 2009, soon after the freedom of Naughty Dog's previous game, Uncharted 2: among Thieves. For the first time in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception, the extra half developed The Last of Us. The membership surrounded by Joel and Ellie became the focus, with every new elements developed regarding it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and interest capture, and assisted creative director Neil Druckmann following the further of the characters and story. The indigenous score was composed and performed by Gustavo Santaolalla.
Following its advertisement in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it normal indispensable acclaim, next praise directed at its narrative, gameplay, visuals, hermetically sealed design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling more than 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including combination Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.
After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left behind adds a single-player stir once Ellie and her best friend Riley. A sequel, The Last of Us part II, was announced in December 2016.
Gameplay
The Last of Us is an action-adventure survival horror game played from a third-person perspective.[1] The player traverses across post-apocalyptic environments such as towns, buildings, reforest and sewers to abet the story. The artiste can use firearms, improvised weapons, and stealth to defend adjacent to bitter humans and cannibalistic creatures unclean by a mutated strain of the Cordyceps fungus. For most of the game, the player takes rule of Joel, a man tasked in imitation of escorting a pubescent girl, Ellie, across the united States.[2] The performer furthermore controls Ellie throughout the game's winter segment.[3]
In combat, the performer can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artist is skillful to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or onslaught enemies.[4] The artist can amend weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting rapidity can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]
The artist vibes is crouching, next his companion nearby. Enemies lurk in the distance, in the manner of a white outline alerting players of their location.
Listen Mode allows players to discover the face of enemies and characters by displaying their outline through walls, achieved through a heightened suitability of hearing and spatial awareness.[6]
Though the player can offensive enemies directly, they can as well as use stealth to invasion undetected or sneak by them. "Listen Mode" allows the artist to find enemies through a heightened desirability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the operating lid system, the artist can crouch at the back obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation between the characters.[8] The artiste can solve simple puzzles, such as using wandering pallets to have emotional impact Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to achieve far along areas. relation collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]
The game features an pretentious good judgment system by which rancorous human enemies react to combat. If enemies discover the player, they may say you will lid or call for assistance, and can understand advantage of the artiste following they are distracted, out of ammunition, or in a fight. performer companions, such as Ellie, can back up in prosecution by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to injury enemies.[10]
Multiplayer
The online multiplayer allows going on to eight players to engage in competitive gameplay in recreations of compound single-player settings. The game features three multiplayer game types: Supply act and Survivors are both team deathmatches, in the manner of the latter excluding the attainment to respawn;[11] Interrogation features teams investigating the location of the foe team's lockbox, and the first to take possession of such lockbox wins.[12] In all mode, players select a factionHunters (a activity of bitter survivors) or Fireflies (a radical militia group)and save their clan live by collecting supplies during matches. Each grant is equal to one day; by remaining twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artiste parts that can be converted to supplies; supplies can as a consequence be scavenged from enemies' bodies. Players are skilled to carry more equipment by earning points as their clan's supplies grow. Players can affix the game to their Facebook account, which alters clan members' names and faces to accede the players' Facebook friends.[14] Players have the realization to customize their characters taking into consideration hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 story of the game were shut next to upon September 3, 2019.[16]
Plot
See also: List of The Last of Us characters
In September 2013, an outbreak of a mutant Cordyceps fungus ravages the united States, transforming its human hosts into rough creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the disorder later his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors sentient in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler in the manner of his assistant Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt all along Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. since Tess kills him, Robert reveals that he traded the cache subsequently the Fireflies, a revolutionary militia opposing the quarantine zone authorities.
The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in return for smuggling a pubescent girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts come clean home uncovered the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an war taking into consideration a executive patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was impure three weeks earlier and that her immunity may guide to a cure. The trio make their way to their destination through hordes of the infected, but locate that the Fireflies there have been killed. Tess reveals she has been bitten by an dirty and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers hence Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can find the surviving Fireflies. similar to the back up of balance (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a enthusiastic vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally behind two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they escape the city, Sam is bitten by an poisoned but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and quickly afterwards commits suicide out of grief.
In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified agreement near a hydroelectric dam with his wife Maria (Ashley Scott). Joel decides to depart Ellie following Tommy, but after she confronts him not quite Sarah, he decides to let her stay similar to him. Tommy directs them to a Fireflies enclave at the college circles of Eastern Colorado. They find the university circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is extremely angry though escaping.
During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers good to trade medicine for food; despite initially appearing friendly and cooperative, David turns discordant after revealing the university bandits were allowance of his group. Ellie manages to lead David's intervention away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a afire restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks all along crying; Joel comforts her before they flee.
In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after going on for drowning, past they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is beast prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must sever the mixed portion of Ellie's brain, which will execute her. Unwilling to allow Ellie die, Joel battles his artifice to the functional room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the steer out of the city, later Ellie wakes up, Joel claims that the Fireflies had found many further immune people but were unable to make a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his report more or less the Fireflies is true.[17]
Development
Main article: progress of The Last of Us
A 35-year-old man in the manner of rushed beige hair, smiling and looking at something to the right of the camera.
A 35-year-old man gone curly black hair talking into a microphone, looking at something to the left of the camera.
Bruce Straley (left) and Neil Druckmann (right) led increase as game director and creative director respectively.[18]
Naughty Dog began developing The Last of Us in 2009, behind the pardon of Uncharted 2: along with Thieves. For the first epoch in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception (2011), the further began produce a result upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team answerable for developing The Last of Us.[18]
While at university, Druckmann had an idea to join together the gameplay of Ico (2001) in a version set during a zombie apocalypse, with that of George A. Romero's Night of the successful Dead (1968), in the manner of a lead air thesame to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked bearing in mind protecting a pubescent girl; however, due to the guide character's heart condition, players would often believe rule of the young girl, reversing the roles. Druckmann complex developed it subsequently creating the balance of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to survival after spending become old once Joel, as with ease as an exploration of how satisfying a daddy is to keep his child.[21]
A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept performer John Sweeney explained was designed to "reignite [Ellie's] lust for life", after her difficulty gone her warfare in the same way as David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC nature documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] though the fungi mainly pollute insects, taking run of their motor functions and forcing them to incite cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the tackle results of an outbreak of this infection.[24]
A 56-year-old man considering dark gray hair talking into a microphone, looking at something beneath the camera.
Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]
The attachment amid Joel and Ellie was the focus of the game; all new elements were developed re it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and pursuit occupy performances.[27] Baker and Johnson contributed to the evolve of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's mammal expose was in addition to redesigned throughout develop to create her look more thesame to Johnson.[30] The game's additional characters next underwent changes. The vibes Tess was originally designed to be the main foe of The Last of Us, but the team found it hard to put up with her motives.[31] The sexuality of the feel checking account was originally left vague in the script, but forward-thinking altered to further reflect his homosexuality.[29]
The Last of Us features an original score composed primarily by Gustavo Santaolalla, along taking into consideration compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted forward in development. He used various instruments to compose the score, including some that he was unusual with, giving a desirability of hardship and innocence.[3] This minimalist entre was furthermore taken later the game's solid and art design. The sound of the polluted was one of the first tasks during development; the team experimented next the strong in order to attain the best be active possible. To accomplish the sealed of the Clicker, they hired voice actress Misty Lee, who provided a unassailable that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of achievement as inspiration, such as Robert Polidori's photographs once Hurricane Katrina, which were used as a citation dwindling subsequently designing the flooded areas of Pittsburgh.[33] The art department were irritated to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team approved upon a financial credit along with simplicity and detail; even though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's inauguration credits were produced by Sony's San Diego Studio.[35]
The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the membership needed to be balanced subsequently the worry of the world's issues, stating that they "wanted to recognize the mood building and interaction" of Ico and "blend it gone the confrontation and accomplishment of Resident Evil 4."[36] The team created extra engines to satisfy their needs for the game. The precious penetration was created to coordinate behind players;[37] the adjunct of Ellie as exaggerated shrewdness was a major contributor to the engine.[38] The lighting engine was also re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced mysteriousness to the team, as they felt that every mechanic required thorough analysis.[29] The game's user interface design also underwent various iterations throughout development.[39]
The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] nearby its debut trailer[41] and an endorsed press freedom acknowledging some of the game's features.[2] The want ad ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected release date of May 7, 2013, and was pushed to June 14, 2013 worldwide for other polishing.[45] To puff pre-order sales, Naughty Dog collaborated once several retailers to pay for special editions of the game behind new content.[46]
Additional content
Downloadable content (DLC) for the game was released in imitation of its launch. The game's Season Pass includes entrance to every DLC, as skillfully as some extra abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included taking into consideration some of the game's special editions and were clear upon release. The Sights and Sounds Pack included the soundtrack, a keen theme for the PlayStation 3 house screen, and two avatars. The survival Pack featured added skins for the artiste in the manner of the finishing of the campaign, and in-game money, as capably as supplementary experience points and in the future permission to customizable items for the game's multiplayer.[49] isolated Territories Map Pack, released on October 15, 2013, other four supplementary multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, added a deposit of ten head items, nine of which are approachable to buy separately.[51]
The Last of Us: Left in back adds a single-player raise a fuss which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released on February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone take forward pack.[53] A third bundle was released on May 6, 2014, featuring five remove DLC: ashore further a other mysteriousness to the main game and Left Behind; Reclaimed Territories Map Pack further extra multiplayer maps; Professional survival Skills Bundle and Situational survival Skills Bundle supplementary eight extra multiplayer skills; and Survivalist Weapon Bundle further four other weapons.[54] The Grit and Gear Bundle, which further additional headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe on November 11, 2014.[56]
The Last of Us Remastered
On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced credit of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the spacious bar signals health, scaling from green to yellow and red when taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native credit irritated players to remain in a menu even though the recordings were played.[61] The game's Photo Mode allows players to seize images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the achievement to watch every cutscenes like audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features augmented graphics and rendering upgrades, including increased pull distance, an upgraded feat mechanic, a progressive frame rate, and advocate audio options.[64] It includes the since released downloadable content, including Left behind and some multiplayer maps.[65] The onslaught team aimed to make a "true" remaster, maintaining the "core experience"[66] and major relation and gameplay elements.[67]
Reception
Critical response
Reception
Aggregate score
AggregatorScore
Metacritic95/100[68]
Review scores
PublicationScore
CVG10/10[69]
Edge10/10[70]
Eurogamer10/10[71]
Game Informer9.5/10[72]
GameSpot8/10[73]
IGN10/10[74]
Joystiq5/5 stars[75]
OPM (UK)10/10[76]
Polygon7.5/10[77]
The Last of Us conventional "universal acclaim", according to evaluation aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the atmosphere development, tab and subtext, visual and solid design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the course of the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the relic horror genre;[71] Andy Kelly of Computer and Video Games avowed it "Naughty Dog's finest moment".[69]
Kelly of Computer and Video Games found the checking account memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation attributed Magazine's David Meikleham wrote that the pacing contributed to the innovation of the story, stating that there is "a genuine suitability of become old elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative better the mood relationships.[75]
The charactersparticularly the relationship amid Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed taking into account "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the link "genuine" and emotional.[75] PlayStation ascribed Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] even if IGN's Moriarty identified it as a emphasize of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to build a link to her, and that the association amid the characters was assisted by the game's optional conversations.[77] The environment performances afterward usual praise,[72][74][81] gone Edge and Eurogamer's Welsh noting that the script improved as a result.[70][71]
Many reviewers found the game's court case a refreshing difference from further games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] though Kelly of Computer and Video Games enjoyed the variety in approaching the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, toting up that enemies air "human".[74] Joystiq's Mitchell reiterated thesame comments, stating that the proceedings "piles death upon death on Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters supplementary approvingly to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the pretentious insight negatively affected the combat, next enemies often ignoring players' companions.[73] Polygon's Kollar felt that the act was unfair, especially like accomplishment the Infected.[77]
A location, formerly a city street, in the manner of overgrown plants, broken cars and flooding.
An artistic design of a location in the post-apocalyptic allied States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were plus competently received.
The game's visual features were highly praised by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various grow old previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, behind Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that perplexing issues, such as some "muddy and basic" textures found prematurely in the game, left a negative impact on the visuals.[81]
The world and environments of the game drew approbation from many reviewers. Kelly of Computer and Video Games confirmed that the environments are "large, detailed, and littered past secrets", adding together that The Last of Us "masks" its linearity successfully.[69] Edge repeated thesame remarks, writing that the level design serves the checking account appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and attractively [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the further design elements placed just about the game world, such as the hidden observations and letters.[74]
Reviewers praised the use of strong in The Last of Us. Eurogamer's Welsh felt that the strong design was significantly augmented than in additional games,[71] even though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot acknowledged that the audio supplementary to the effect of the gameplay, particularly in the manner of hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio appreciatively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] gone the latter finding that it complements the gameplay.[81]
The graphic depiction of ill-treat in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon skirmish was "a valuable evil to guide the game's fragile protagonist duo to safety", as opposed to inborn used as a method to achieve objectives.[82] Kotaku's Kirk Hamilton wrote that the cruelty was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity allied later than violence, purposefully making players character uncomfortable though in violent combat. He confirmed that the deaths within the game were not unnecessary or unjustified, making the balance more powerful.[83] Kelly of Computer and Video Games acknowledged that, despite the "incredibly brutal" combat, the mistreatment never felt gratuitous.[69] Eurogamer's Welsh echoed same remarks, stating that the manipulation is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's misuse leads to players investigative the morality of their choices.[72] Joystiq's Mitchell wrote that the maltreatment is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the pardon of the game, Keith Stuart of The Guardian wrote that the acceptability of the exploit would depend upon its context within the game.[84]
Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its want of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially time-honored as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in bill to further games".[87] Chris Suellentrop of The further York mature time-honored that Ellie was a likable and "sometimes powerful" character, but argued that The Last of Us is "actually the savings account of Joel", stating that it's "another video game by men, for men and practically men".[88] The Last of Us was furthermore praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the publication of Bill's sexuality "added to his tone ... without in reality tokenizing him".[89] American presidency GLAAD named bill one of the "most intriguing new LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss between two female characters in Left at the back was met later definite reactions.[91][92]
Remastered
Reception
Aggregate score
AggregatorScore
Metacritic95/100[93]
Review scores
PublicationScore
Game Informer10/10[95]
GameSpot8/10[94]
IGN10/10[96]
Polygon8/10[97]
VideoGamer.com10/10[98]
The Escapist4.5/5 stars[99]
The Telegraph9/10[100]
Like the original version, The Last of Us Remastered expected "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, behind Grand Theft Auto V and Red Dead Redemption 2.[101]
The game's enhanced graphics conventional sure reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an spread higher than The Last of Us, despite the latter inborn "the most lovely game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical progress higher than the indigenous game, particularly praising the increased magnetism keep apart from and better lighting technology.[98] Liam Martin of Digital Spy moreover felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi declared that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the juvenile detail changes and the perplexing improvements.[104] The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]
Many reviewers considered the mysterious enhancements, such as the increased frame rate, a okay advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[99] IGN's Moriarty stated that, even though the alter was initially "jarring", he appreciated it through additional gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the intensity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is approximately imperceptible, even though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's better textures and loading times.[97]
The supplement of Photo Mode was capably received. TechRadar's Swider named the mode as a standout feature,[107] even if IGN's Moriarty complimented the availability to capture "gorgeous" images using the feature.[96] The becoming accustomed of the controls customary praise, taking into consideration Moriarty of IGN particularly favorable the DualShock 4's triggers.[96] Swider of TechRadar felt that the new controls repercussion in a greater than before in action game,[104] even if Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this prudence of immersion".[103] Reviewers along with appreciated the amalgamation of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive balance of the game".[99]
Sales
Within seven days of its release, The Last of Us sold exceeding 1.3 million units, becoming the biggest video game initiation of 2013 at the time.[109] Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest opening of an native game previously 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital release upon PlayStation heap for PlayStation 3, though numerical sales figures were not disclosed; this photograph album was innovative beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of all time.[114] In the associated Kingdom, it remained atop the charts for six consecutive weeks, matching archives set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the same period.[117] The game afterward topped the charts in the allied States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]
Awards
Main article: List of accolades conventional by The Last of Us
Prior to its release, The Last of Us usual numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, at the back Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers unorthodox Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International business Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was next named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]
Baker and Johnson normal compound nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] while Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's explanation as well as customary awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers unconventional Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The hermetically sealed design and music expected awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design after that won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]
The Last of Us was awarded Outstanding expansion in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game established Best new IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It usual Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It moreover won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as competently as Best piece of legislation Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and normal an well-behaved suggestion for Best Technology at the 15th Annual Game Developers other Awards.[183] The game was named among the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]
Adaptations
A four-issue comic baby book miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics support as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a sentient reading of fixed scenes in Santa Monica, California, later alive music by Santaolalla. The feign was hosted and directed by Druckmann, next graphics by Alex Hobbs.[191]
On March 6, 2014, Sony announced that Screen gems will distribute a film accommodation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through later than some actors.[193] unquestionably tiny affect occurred afterward this, as Druckmann declared in April 2016 that the film had entered expand hell.[194] In November 2016, Raimi acknowledged that the film was at a standstill after Sony had a dispute when Druckmann.[195] Actress Maisie Williams expressed eagerness in playing Ellie, and was in talks behind both Druckmann and Raimi to acknowledge the role.[196] In January 2020, images surfaced of a booming gruff film adaptation of The Last of Us by production agency Oddfellows. The 20-minute film was intended to "serve as a mighty bridge" along with the game and its sequel and would "reinterpret each of the chapters of the game taking into account a unique visual treatment", but was canceled by Sony.[197]
In March 2020, a television adjustment of the game was announced in the planning stages at HBO, normal to lid events of this game and possibly some parts of its sequel. next to Druckmann, Craig Mazin was named to urge on write and organization produce the series. new management producers will intensify television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The operate is a joint production of Sony Pictures Television and PlayStation Productions, and the first do something produced by the latter.[198][199] Santaolalla will compose the score.[200]
Sequel
Main article: The Last of Us portion II
In February 2014, Druckmann said Naughty Dog were gone a sequel but needed to locate a bill "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann stated that a little team had begun building prototypes, but shifted money up front to Uncharted 4: A Thief's End, released in May 2016.[202]
Sony announced The Last of Us allowance II at the PlayStation Experience event upon December 3, 2016.[203][204] The bank account takes area virtually five years after the first game; Ellie and Joel return, with players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will recompense to write the checking account alongside Halley Gross.[207] Straley will not compensation as game director.[208]
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