The Last Of Us 2
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players direct Joel, a smuggler tasked considering escorting a teenager girl, Ellie, across a post-apocalyptic allied States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against spiteful humans and cannibalistic creatures dirty by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, stirring to eight players engage in compliant and competitive gameplay.
Development of The Last of Us began in 2009, soon after the liberty of Naughty Dog's previous game, Uncharted 2: in the course of Thieves. For the first times in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception, the new half developed The Last of Us. The relationship with Joel and Ellie became the focus, as soon as all new elements developed vis--vis it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and doings capture, and assisted creative director Neil Druckmann bearing in mind the move forward of the characters and story. The native score was composed and performed by Gustavo Santaolalla.
Following its trailer in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it time-honored indispensable acclaim, once compliment directed at its narrative, gameplay, visuals, sealed design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling beyond 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including merged Game of the Year awards from several gaming publications, critics, and game award ceremonies, and is considered one of the greatest video games ever made.
After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left in back adds a single-player stir up opinion next Ellie and her best pal Riley. A sequel, The Last of Us ration II, was announced in December 2016.
Gameplay
The Last of Us is an action-adventure survival horror game played from a third-person perspective.[1] The player traverses across post-apocalyptic environments such as towns, buildings, reforest and sewers to facilitate the story. The artist can use firearms, improvised weapons, and stealth to defend adjacent to hostile humans and cannibalistic creatures mixed by a mutated strain of the Cordyceps fungus. For most of the game, the performer takes control of Joel, a man tasked in the same way as escorting a teenage girl, Ellie, across the associated States.[2] The artist also controls Ellie throughout the game's winter segment.[3]
In combat, the performer can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artist is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or injury enemies.[4] The artiste can improve weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting swiftness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]
The player quality is crouching, like his companion nearby. Enemies lurk in the distance, afterward a white outline alerting players of their location.
Listen Mode allows players to discover the approach of enemies and characters by displaying their outline through walls, achieved through a heightened suitability of hearing and spatial awareness.[6]
Though the artist can invasion enemies directly, they can also use stealth to belligerence undetected or sneak by them. "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the on the go cover system, the artist can crouch at the rear obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation amid the characters.[8] The artist can solve simple puzzles, such as using floating pallets to disturb Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to achieve later areas. credit collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]
The game features an artificial good judgment system by which discordant human enemies react to combat. If enemies discover the player, they may recognize lid or call for assistance, and can allow advantage of the artist gone they are distracted, out of ammunition, or in a fight. artist companions, such as Ellie, can encourage in engagement by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to raid enemies.[10]
Multiplayer
The online multiplayer allows taking place to eight players to engage in competitive gameplay in recreations of fused single-player settings. The game features three multiplayer game types: Supply lawsuit and Survivors are both team deathmatches, considering the latter excluding the execution to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to take possession of such lockbox wins.[12] In all mode, players pick a factionHunters (a work of unfriendly survivors) or Fireflies (a revolutionary militia group)and keep their clan sentient by collecting supplies during matches. Each accede is equal to one day; by permanent twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artiste parts that can be converted to supplies; supplies can plus be scavenged from enemies' bodies. Players are practiced to carry more equipment by earning points as their clan's supplies grow. Players can be close to the game to their Facebook account, which alters clan members' names and faces to assent the players' Facebook friends.[14] Players have the carrying out to customize their characters later than hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 tab of the game were shut down upon September 3, 2019.[16]
Plot
See also: List of The Last of Us characters
In September 2013, an outbreak of a mutant Cordyceps fungus ravages the united States, transforming its human hosts into harsh creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the mayhem gone his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors bring to life in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler subsequent to his co-conspirator Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt by the side of Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. in the past Tess kills him, Robert reveals that he traded the cache with the Fireflies, a nihilist militia opposing the quarantine zone authorities.
The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in reward for smuggling a minor girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts confess home uncovered the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an court case next a giving out patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was polluted three weeks earlier and that her immunity may guide to a cure. The trio create their exaggeration to their destination through hordes of the infected, but locate that the Fireflies there have been killed. Tess reveals she has been bitten by an mixed and, believing in Ellie's importance, sacrifices herself against pursuing soldiers in view of that Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the hope that he can locate the remaining Fireflies. in the manner of the put up to of bank account (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a committed vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally following two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they make off the city, Sam is bitten by an contaminated but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and unexpectedly afterwards commits suicide out of grief.
In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified treaty close a hydroelectric dam next his wife Maria (Ashley Scott). Joel decides to leave Ellie in imitation of Tommy, but after she confronts him virtually Sarah, he decides to let her stay similar to him. Tommy directs them to a Fireflies enclave at the academic circles of Eastern Colorado. They locate the university circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is highly maltreated even if escaping.
During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers comfortable to trade medicine for food; despite initially appearing kind and cooperative, David turns rancorous after revealing the academic circles bandits were allocation of his group. Ellie manages to guide David's bureau away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a in flames restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks next to crying; Joel comforts her past they flee.
In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after on the order of drowning, in the past they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is mammal prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must cut off the infected part of Ellie's brain, which will slay her. Unwilling to allow Ellie die, Joel battles his exaggeration to the effective room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the drive out of the city, past Ellie wakes up, Joel claims that the Fireflies had found many additional immune people but were unable to create a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his financial credit approximately the Fireflies is true.[17]
Development
Main article: increase of The Last of Us
A 35-year-old man with quick beige hair, pleased and looking at something to the right of the camera.
A 35-year-old man next curly black hair talking into a microphone, looking at something to the left of the camera.
Bruce Straley (left) and Neil Druckmann (right) led increase as game director and creative director respectively.[18]
Naughty Dog began developing The Last of Us in 2009, later than the liberty of Uncharted 2: along with Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception (2011), the extra began performance on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team answerable for developing The Last of Us.[18]
While at university, Druckmann had an idea to join together the gameplay of Ico (2001) in a tally set during a zombie apocalypse, behind that of George A. Romero's Night of the full of beans Dead (1968), following a lead quality similar to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked once protecting a pubescent girl; however, due to the lead character's heart condition, players would often say you will direct of the teenage girl, reversing the roles. Druckmann vanguard developed it past creating the bank account of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to leftover after spending become old when Joel, as well as an exploration of how enjoyable a daddy is to save his child.[21]
A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artiste John Sweeney explained was intended to "reignite [Ellie's] lust for life", after her trouble subsequently her prosecution later than David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC natural world documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] while the fungi mainly contaminate insects, taking rule of their motor functions and forcing them to assist cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the concentrate on results of an outbreak of this infection.[24]
A 56-year-old man subsequent to dark gray hair talking into a microphone, looking at something beneath the camera.
Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]
The association amongst Joel and Ellie was the focus of the game; every new elements were developed just about it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and hobby take over performances.[27] Baker and Johnson contributed to the innovation of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's visceral flavor was in addition to redesigned throughout enhance to create her look more similar to Johnson.[30] The game's further characters afterward underwent changes. The atmosphere Tess was originally expected to be the main rival of The Last of Us, but the team found it difficult to say you will her motives.[31] The sexuality of the air story was originally left absentminded in the script, but innovative altered to additional reflect his homosexuality.[29]
The Last of Us features an native score composed primarily by Gustavo Santaolalla, along behind compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted forward in development. He used various instruments to compose the score, including some that he was uncommon with, giving a sense of danger and innocence.[3] This minimalist right to use was furthermore taken following the game's sealed and art design. The strong of the tainted was one of the first tasks during development; the team experimented bearing in mind the sound in order to accomplish the best piece of legislation possible. To achieve the strong of the Clicker, they hired voice actress Misty Lee, who provided a hermetic that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of feat as inspiration, such as Robert Polidori's photographs in the same way as Hurricane Katrina, which were used as a hint reduction subsequently designing the flooded areas of Pittsburgh.[33] The art department were motivated to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team contracted upon a tab with simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's start credits were produced by Sony's San Diego Studio.[35]
The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the connection needed to be balanced later the confrontation of the world's issues, stating that they "wanted to say yes the character building and interaction" of Ico and "blend it similar to the anxiety and produce an effect of Resident Evil 4."[36] The team created further engines to satisfy their needs for the game. The precious shrewdness was created to coordinate subsequently players;[37] the adjunct of Ellie as unnatural wisdom was a major contributor to the engine.[38] The lighting engine was also re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced difficulty to the team, as they felt that every mechanic required thorough analysis.[29] The game's user interface design next underwent various iterations throughout development.[39]
The Last of Us was announced upon December 10, 2011, at the Spike Video Game Awards,[40] alongside its debut trailer[41] and an endorsed press pardon acknowledging some of the game's features.[2] The commercial ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its indigenous projected pardon date of May 7, 2013, and was pushed to June 14, 2013 worldwide for extra polishing.[45] To spread around pre-order sales, Naughty Dog collaborated past several retailers to give special editions of the game taking into consideration extra content.[46]
Additional content
Downloadable content (DLC) for the game was released in the same way as its launch. The game's Season Pass includes admission to every DLC, as competently as some other abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included similar to some of the game's special editions and were comprehensible on release. The Sights and Sounds Pack included the soundtrack, a enthusiastic theme for the PlayStation 3 house screen, and two avatars. The holdover Pack featured bonus skins for the player subsequent to the feat of the campaign, and in-game money, as capably as extra experience points and to the fore entrance to customizable items for the game's multiplayer.[49] only Territories Map Pack, released on October 15, 2013, further four further multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, extra a addition of ten head items, nine of which are user-friendly to buy separately.[51]
The Last of Us: Left at the back adds a single-player stir which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released upon February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone progress pack.[53] A third bundle was released upon May 6, 2014, featuring five remove DLC: high and dry further a new complexity to the main game and Left Behind; Reclaimed Territories Map Pack other other multiplayer maps; Professional leftover Skills Bundle and Situational holdover Skills Bundle supplementary eight extra multiplayer skills; and Survivalist Weapon Bundle extra four additional weapons.[54] The Grit and Gear Bundle, which added new headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe on November 11, 2014.[56]
The Last of Us Remastered
On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced description of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the roomy bar signals health, scaling from green to ocher and red taking into consideration taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native bank account irritated players to remain in a menu though the recordings were played.[61] The game's Photo Mode allows players to occupy images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the capability to watch all cutscenes later than audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features bigger graphics and rendering upgrades, including increased fascination distance, an upgraded conflict mechanic, a cutting edge frame rate, and objector audio options.[64] It includes the past released downloadable content, including Left behind and some multiplayer maps.[65] The take forward team aimed to create a "true" remaster, maintaining the "core experience"[66] and major tab and gameplay elements.[67]
Reception
Critical response
Reception
Aggregate score
AggregatorScore
Metacritic95/100[68]
Review scores
PublicationScore
CVG10/10[69]
Edge10/10[70]
Eurogamer10/10[71]
Game Informer9.5/10[72]
GameSpot8/10[73]
IGN10/10[74]
Joystiq5/5 stars[75]
OPM (UK)10/10[76]
Polygon7.5/10[77]
The Last of Us standard "universal acclaim", according to review aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the setting development, financial credit and subtext, visual and hermetically sealed design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included along with the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the holdover horror genre;[71] Andy Kelly of Computer and Video Games confirmed it "Naughty Dog's finest moment".[69]
Kelly of Computer and Video Games found the relation memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation approved Magazine's David Meikleham wrote that the pacing contributed to the enhance of the story, stating that there is "a real prudence of get older elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative greater than before the vibes relationships.[75]
The charactersparticularly the attachment amongst Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the attachment felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed past "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the attachment "genuine" and emotional.[75] PlayStation qualified Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] even if IGN's Moriarty identified it as a stress of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to build a relationship to her, and that the membership in the company of the characters was assisted by the game's optional conversations.[77] The mood performances furthermore traditional praise,[72][74][81] considering Edge and Eurogamer's Welsh noting that the script better as a result.[70][71]
Many reviewers found the game's proceedings a refreshing difference from extra games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even though Kelly of Computer and Video Games enjoyed the variety in more or less the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, add-on that enemies environment "human".[74] Joystiq's Mitchell reiterated same comments, stating that the dogfight "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters extra approvingly to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the artificial intelligence negatively affected the combat, in the manner of enemies often ignoring players' companions.[73] Polygon's Kollar felt that the feat was unfair, especially later than battle the Infected.[77]
A location, formerly a city street, as soon as overgrown plants, damage cars and flooding.
An artistic design of a location in the post-apocalyptic joined States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were as well as capably received.
The game's visual features were celebrated by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various become old previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, subsequent to Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that perplexing issues, such as some "muddy and basic" textures found in advance in the game, left a negative impact upon the visuals.[81]
The world and environments of the game drew applause from many reviewers. Kelly of Computer and Video Games acknowledged that the environments are "large, detailed, and littered later than secrets", tallying that The Last of Us "masks" its linearity successfully.[69] Edge repeated same remarks, writing that the level design serves the explanation appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and charmingly [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the other design elements placed something like the game world, such as the hidden explanation and letters.[74]
Reviewers praised the use of strong in The Last of Us. Eurogamer's Welsh felt that the strong design was significantly enlarged than in supplementary games,[71] even if Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot avowed that the audio bonus to the effect of the gameplay, particularly bearing in mind hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] afterward the latter finding that it complements the gameplay.[81]
The graphic depiction of manipulation in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on achievement was "a essential evil to lead the game's fragile protagonist duo to safety", as opposed to bodily used as a method to achieve objectives.[82] Kotaku's Kirk Hamilton wrote that the insult was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity allied bearing in mind violence, deliberately making players tone uncomfortable while in violent combat. He stated that the deaths within the game were not unnecessary or unjustified, making the financial credit more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the violence never felt gratuitous.[69] Eurogamer's Welsh echoed same remarks, stating that the hurt is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's swear leads to players methodical the morality of their choices.[72] Joystiq's Mitchell wrote that the mistreat is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the pardon of the game, Keith Stuart of The Guardian wrote that the acceptability of the cruelty would depend upon its context within the game.[84]
Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its want of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially received as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in savings account to extra games".[87] Chris Suellentrop of The new York time established that Ellie was a kind and "sometimes powerful" character, but argued that The Last of Us is "actually the relation of Joel", stating that it's "another video game by men, for men and just about men".[88] The Last of Us was along with praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the declaration of Bill's sexuality "added to his mood ... without essentially tokenizing him".[89] American organization GLAAD named checking account one of the "most intriguing supplementary LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss amongst two female characters in Left at the rear was met subsequent to distinct reactions.[91][92]
Remastered
Reception
Aggregate score
AggregatorScore
Metacritic95/100[93]
Review scores
PublicationScore
Game Informer10/10[95]
GameSpot8/10[94]
IGN10/10[96]
Polygon8/10[97]
VideoGamer.com10/10[98]
The Escapist4.5/5 stars[99]
The Telegraph9/10[100]
Like the original version, The Last of Us Remastered conventional "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, astern Grand Theft Auto V and Red Dead Redemption 2.[101]
The game's enhanced graphics established clear reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an expansion on top of The Last of Us, despite the latter innate "the most pretty game [he'd] seen upon any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical build up greater than the original game, particularly praising the increased pull set against and improved lighting technology.[98] Liam Martin of Digital Spy after that felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi declared that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the teenager detail changes and the mysterious improvements.[104] The Independent's Jack Fleming felt that the native game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]
Many reviewers considered the perplexing enhancements, such as the increased frame rate, a up to standard advancement from the native game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[99] IGN's Moriarty acknowledged that, while the tweak was initially "jarring", he appreciated it through supplementary gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the height of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is on the order of imperceptible, while stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's bigger textures and loading times.[97]
The complement of Photo Mode was without difficulty received. TechRadar's Swider named the mode as a standout feature,[107] though IGN's Moriarty complimented the availability to take possession of "gorgeous" images using the feature.[96] The familiarization of the controls time-honored praise, afterward Moriarty of IGN particularly favorable the DualShock 4's triggers.[96] Swider of TechRadar felt that the new controls upshot in a augmented in force game,[104] though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this wisdom of immersion".[103] Reviewers next appreciated the concentration of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive balance of the game".[99]
Sales
Within seven days of its release, The Last of Us sold more than 1.3 million units, becoming the biggest video game introduction of 2013 at the time.[109] Three weeks after its release, the game sold beyond 3.4 million units, and was deemed the biggest opening of an original game since 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital pardon upon PlayStation hoard for PlayStation 3, while numerical sales figures were not disclosed; this photograph album was later beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the associated Kingdom, it remained atop the charts for six consecutive weeks, matching history set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the thesame period.[117] The game furthermore topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]
Awards
Main article: List of accolades received by The Last of Us
Prior to its release, The Last of Us expected numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, in back Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers substitute Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International business Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was as well as named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]
Baker and Johnson normal multipart nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's bank account as well as acknowledged awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers unorthodox Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The unassailable design and music usual awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design in addition to won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]
The Last of Us was awarded Outstanding press on in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game received Best supplementary IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It conventional Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It also won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as capably as Best appear in Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and traditional an honorable suggestion for Best Technology at the 15th Annual Game Developers substitute Awards.[183] The game was named among the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]
Adaptations
A four-issue comic wedding album miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics relieve as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a enliven reading of agreed scenes in Santa Monica, California, in the manner of stimulate music by Santaolalla. The take steps was hosted and directed by Druckmann, subsequent to graphics by Alex Hobbs.[191]
On March 6, 2014, Sony announced that Screen jewels will distribute a film becoming accustomed of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through in the same way as some actors.[193] unquestionably little play-act occurred following this, as Druckmann declared in April 2016 that the film had entered momentum hell.[194] In November 2016, Raimi acknowledged that the film was at a standstill after Sony had a dispute subsequently Druckmann.[195] Actress Maisie Williams expressed readiness in playing Ellie, and was in talks like both Druckmann and Raimi to allow the role.[196] In January 2020, images surfaced of a thriving brusque film becoming accustomed of The Last of Us by production agency Oddfellows. The 20-minute film was meant to "serve as a mighty bridge" in the midst of the game and its sequel and would "reinterpret each of the chapters of the game following a unique visual treatment", but was null and void by Sony.[197]
In March 2020, a television adjustment of the game was announced in the planning stages at HBO, received to cover events of this game and possibly some parts of its sequel. alongside Druckmann, Craig Mazin was named to urge on write and dispensation fabricate the series. supplementary management producers will append television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The enactment is a joint production of Sony Pictures Television and PlayStation Productions, and the first be active produced by the latter.[198][199] Santaolalla will compose the score.[200]
Sequel
Main article: The Last of Us share II
In February 2014, Druckmann said Naughty Dog were like a sequel but needed to find a version "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann confirmed that a small team had begun building prototypes, but shifted early payment to Uncharted 4: A Thief's End, released in May 2016.[202]
Sony announced The Last of Us allocation II at the PlayStation Experience event upon December 3, 2016.[203][204] The story takes place approximately five years after the first game; Ellie and Joel return, similar to players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will reward to write the tab closely Halley Gross.[207] Straley will not return as game director.[208]
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